![]() "Oh, these are lovely! You can now reward your factory employees for good behavior, such as working overtime or snitching on coworkers. "You figured you might get better productivity if you actually told your workers to learn how to work the machines. "Semi-synthetic organisms don't slack off, don't unionize, and have 20% shorter lunch breaks, making them ideal labor fodder." Don't ask how, don't take pictures, and be sure to wear your protective suit." "A patented process increasing cookie yield two-fold for the same amount of ingredients. "A major part of cookie recombobulation." ![]() ![]() Make 1 nonillion cookies just from factories. Make 100 sextillion cookies just from factories. The other buttons at the bottom trigger their respective golden/wrath cookie effects.Make 10 quadrillion cookies just from factories.Debug upgrades CpS: this experimental function cycles through each individual upgrade the player owns, calculates how much each upgrade contributes to the player's CpS, and stores the data in buggedUpgradeCpS.The object positions also reset upon refreshing the browser.) (This mode does not work properly, due to some input conflict with the ability to drag the ascension screen around. ![]() Prestige God Mode On / Prestige God Mode Off: this toggles whether or not the player can move upgrades around on the ascension screen, either by dragging the object around with the mouse, or by changing the coordinate numbers in a text box next to the "Aꜱᴄᴇɴᴅ" button.Max specials: this sets the game's widgets (Krumblor the dragon and Santa Claus) to their max level states.Reset specials: this sets the game's widgets (Krumblor the dragon and Santa Claus) to their level 1 states.All achievs: this causes the game to give the player every normal and shadow achievement, but not dungeon achievements.No achievs: this causes the game to take away every achievement the player owns.All upgrades: this causes the game to give the player every upgrade, including debug upgrades.No upgrades: this causes the game to take away every upgrade the player owns.Timers Off / Timers On: this toggles another menu, which details all the numbers used for time-based events.įigure out what these timers correspond to.All debugs: this unlocks every debug upgrade.Unlike the normal "Wipe save" button in the options menu, the game will not display a prompt asking the player for confirmation. The player is given every normal and shadow achievement, but not dungeon achievements.The player is given every upgrade, including debug and heavenly upgrades.More cookies can be obtained by entering the command again. The game sends a notification, which reads "Thou doth ruineth the fun!" This is accompanied with the subtext "You're free.Ruin the Fun: this triggers various events, and acts as an "instant win" button.Unlike the previous one, the game does not lose currency for selling, so it always successfully sells 100 of all buildings. Sell 100 of all: this causes the game to cycle through each building type, and sell 100 of each one.If it can't, it buys 100 of each building in order, and stops once it attempts to buy 100 of a building type the game can't afford. Buy 100 of all: this causes the game to cycle through each building type, and attempt to buy 100 of each one./1k: this divides the player's cookie bank by 1,000.x1k: this multiplies the player's cookie bank by 1,000./10: this divides the player's cookie bank by 10.x10: this multiplies the player's cookie bank by 10.Unlike the normal "Legacy" button at the top of the screen, the game will not display a prompt asking the player for confirmation. Ascend: this triggers the ascension process.This menu allows the player to do just about anything within the game's limitations. In addition, the game adds a new "Dev tools" menu in the top-left corner of the screen. The player can toggle whether a Wrinkler is shiny or not by clicking on it while holding the CTRL key.The player can purchase debug upgrades from the stats menu.The game adds a framerate display in the top-left corner, which hovers around 30fps by default.There is (at the moment) no way to open the debug mode in the Steam release.Įntering this mode enables a few new features: This menu will stay even if the player changes their bakery's name to something else, though it will disappear if the player refreshes the window while a different name is selected. This will also give the player a special shadow achievement for their curiosity. This mode can be enabled without console commands by setting the bakery's name to "(anything) saysopensesame". The FPS counter can also be seen in the top-left.ĭue to the nature of this game's progression, the developer created an easy-to access developer menu to help with debugging and testing the game. This is what the dev tools menu looks like.
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